⛏ REEFTON
A / D walk W climb up
Q / E dig the layer below (widen L/R)
S dig straight down & drop in
on a ladder, Q/W/E also dig upward through the rock
1 ladder (costs wood) 2 mine shaft (1 iron + 2 wood per cell)
R shore up timber F sink the well deeper
SPACE use building (over it) / dominus skill X dominus skill
T town hall G store M smelter C tech tree (or click the buildings)
🔴 veins are cinnabar (deep) or bauxite (shallow) — smelt them for metal
🟩 phosphorus veins (green-grey, yellow flecks) fertilise the woods — no phosphorus, no regrowth
☠ the deadly deep (~90 tiles down) holds sulphur, copper & tin — but breaching it kills the miner; no layer-2 toolset exists yet
⚒ at the smelter, forge 2 copper + 1 tin + coke → bronze once the deep can be worked
🌲 townsfolk fell timber (wood) & farm fields (food)
🐴 the mule hauls dug ore up shafts (not ladders) — it frets if it can't reach the surface
⛏ a mine shaft runs straight up to daylight & down from your spot — buy iron (metal) at the store to pay for it
🏘 wealth raises rickety towers (up to 6 storeys) & craft quality
🗻 pick a rachio-dominus ogre each time you enter the mountain — the rare, gentle solace dominus (🌸) soothes the whole camp
🏛 the Town Hall raises public works: ladder works (auto-shore), school (depth), bakery (far rations), hospital (heal hurt folk), church (fewer hurts)
Timber rots when nobody visits — patrol old tunnels or they cave in. The earth has no floor: it only deepens. The well head is a free lift that never rots, but sinking it deeper costs townsfolk. Trade ore for coin and metal at the store.